

Each level, although on the same track, does not have the same drivers, so the A.I. It’s controller-smashing frustration, but so eternally gratifying when you get through this game’s few rough patches. It’s akin to first-person Super Meat Boy levels of difficulty. The weird part is that this steep spike subsides for part of World 9 and then returns at the final level, which I won’t spoil, but will make it clear that it took me two days of off and on playtime to beat it, after finishing everything else in around five hours. Since Clustertruck ’s Tuesday release, its developers over at Landfall Game s have been pranking the game’s Twitch streamers live, on-air. The game only gets harder when dangers such as swinging hammers, lasers and flamethrowers are added. Jump your way through insane levels in a game of 'the floor is lava' on top of speeding trucks driven by terrible drivers.
#CLUSTERTRUCK GAME DEVELOPERS MESS WITH A STREAM CODE#
You'd probably have most of the special streamer event functionality built into every copy of the game, it would just be unreachable code unless the client receives some packet from the server to activate it. ClusterTruck is a chaotic physics based truckformer.

The trucks become scarce and the game becomes brutal. The packet would contain username of streamer, an event to trigger, and possibly a message. This needs to be said, because although I sailed through the game at pace, I hit level 8-9 and the game threw mw straight into the deep end of the pool.

The difficulty grows as you progress, culminating in a very Super Meat Boy-esque difficulty spike in the final hours. The ancient level brings Greek pillars and structures ready to parse your trucks into non-existence, whereas the Steampunk missions throw up obstructing pipes and cogs to throw you off. These environments are all unique and bring new challenges to the table. Every 10 levels of Clustertruck is contained in a world, which ranges from winter to steampunk to lasers to hell.
